![]() On my farm world right now I've got 10 days left, and the third horn expansion costs 12 goods. And it's always worth it to unlock a third horns expansion. So long as the amortization cost of unlocking an expansion is less than the cost of not unlocking it, I unlock it. (I usually end up with 2 ax, 2 mead, 3 horn, and 2 wool). I've never had a problem completing Vikings with plenty of time to spare, but I do it a bit differently.Īll I care about is getting expansions early to maximize efficiency. I wouldn’t worry too much about this until you unlock markets though, the overall production of shrines is too low anyway. Just make sure your goods buildings still have road access and prioritise clam totems instead of runes since they have a higher diplomacy value. If you’re short on diplomacy, delete roads and place runes, clan totems etc in that space. Now when I realise I have enough of one good to unlock everything I’ll get rid of the corresponding building. Sometimes I’d end up with a bunch of one good left and it’s just a waste. Keep an eye on how many of each good you have. I prioritise unlocking the next thing, so if I have 1 building for each good but need a large amount of a specific one, I’ll delete some of the other goods buildings and have 3 or 4 of the same good. If at any point you have too much population, better to get rid of the building.ĭelete and rebuild goods buildings as needed. If I just need a few more I might build a shack instead of a hut even later on. Once they’re built I put them all together and the space I would have used for giving them road access can be used for something else. Residential buildings don’t require road access. I’ll usually have 6-7 expansions left by the end.ĭon’t buy too many expansions using axes or ale, horns are probably the best currency to buy expansions with, considering the wool farm takes more space. Here’s what worked for me:ĭon’t expand too much. I’ve done it 7 times, got gold on every single one. Vikings is tedious but it is a fun puzzle to learn to do and optimize. I plant a fourth when I unlock markets, and plant a fifth when I unlock wool and get my final expansion. ![]() I plant a third when I get my first expansion with mead. But normally, I start with 2 goods buildings at beginning (only briefly go down to 1 goods building if I don't get a 4X bonus on the first productions) and then slowly get to 5 goods buildings by the end of the settlement. Getting huts and markets unlock quickly is a priority since they provide so much more efficiency in your space than shacks and shrines.Ħ) The number of goods buildings you can support is dependent on how much coin you can produce (coin is the bottleneck of the settlement). Reason is each new tech gives you buildings that are more efficient with your space. Since most people have a job, I would run 2 4 hour productions during work, reset it during lunch, and then at night if you have more time to play you can do some 1 hr productions to stock up.Ĥ) I normally unlock 8 expansions 3 with axes, 2 with mead, 2 with horns, and 1 with wool.ĥ) Evaluate what goods are needed for the next tech and only produce those. If you don't hit a 4X bonus on your first productions, sell one of the axesmiths, unlock shrines, no expansions, and run only 1 axesmith with 2 shrines running.ģ) Other commentors are right, you have to run 4 hr productions or less in order to hit the time limit. Take out roads and cram shacks together to do this.Ģ) If one of your first two production runs hit a 4X bonus, keep both axes smiths, unlock shrines and buy two expansions and plant 2 or 3 shrines. I finished all 15 Viking settlements within time, here's my guidelines on how to do it:ġ) Need to plant two axe smiths at the beginning.
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